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Fixed or added skills for the following monsters: Olympus Limos, Olympus Cyclops, Zombie Captains, Jungle Creep, Neanderthals, Djinn, and Orient Widow spiders Adjusted AI controllers for various monsters Increased life and damage of various monsters Raised the difficulty of monsters on the path to Olympus Summit Changed max and/or ultimate levels for the following: Ancestral Warrior, Battle Standard, and War Horn Adjusted War Wind damage, allowed use of Onslaught, and added charge ability Increased energy cost of Ancestral Horn Decreased the damage absorption and +Offensive Ability of Battle Standard and removed spawn delay Increased damage for Crushing Blow and Counter Attack Decreased cooldown on War Wind and Battle Rage Added bleeding damage to Crosscut and Tumult Changed max and/or ultimate levels for the following: Shrapnel, Disarm Trap, and Throwing Knives Increased pierce damage of Throwing Knives Increased the pierce and bleeding damage of Shrapnel Increased the damage, range, and fumble of Poison Gas Bomb Increased damage scaling of Envenom Weapon Changed max and/or ultimate levels for Summon Wisp skill Increased effectiveness of Freezing Blast Changed max and/or ultimate levels for Core Dweller skill Changed max and/or ultimate levels for the following: Adrenaline, Focus, Battle Awareness, and Recovery Fixed Disable skill to require a shield be equipped instead of a melee weapon Changed Shield Smash to use defensive reduction instead of physical damage Changed Pulverize and Disable damage bonus from percent to absolute Increased protection conferred by Battle Awareness Increased physical damage caused by Shield Charge Changed max and/or ultimate levels for the following: Outsider, Summon Liche King, Cascade Increased Outsider energy regeneration, cooldown timer and damage but decreased his duration Increased Liche King energy regeneration and physical and pierce resists Changed total speed to run speed on Dark Covenant
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Lowered elemental bonus of Unearthly Power Increased vitality damage on Death Nova Converted Ternion to a fixed spread attack and increased elemental damage penalty Changed max and/or ultimate levels for the following: Art of the Hunt and Exploit Weakness Increased damage of Marksmanship and Scatter Shot Arrow Removed active energy cost from Trail Blazing and added energy reserve Decreased pierce resistance reduction of Study Prey Increased speed bonus conferred by Wood Lore Changed max and/or ultimate levels for the following: Survival Instinct, Sylvan Nymph, Sanctuary, Call of the Wild, and Briar Ward Refresh now subtracts duration from the remaining cooldown time of skills Increased rate of Sylvan Nymph energy regeneration and maximum hitpoints Increased Call of the Wild life, damage scaling and Maul bleed damage Regrowth benefits start lower and end higher If the setting does not exist, add the line "dayNightCycle = false" to the end of the options.txt file. Find the setting called "dayNightCycle" and change its value to false. To turn day/night cycle off, go to the My Games\Titan Quest\Settings directory and open the options.txt file after changing any option in game. Day/night cycles are currently on by default. Implemented the ability to turn the day/night cycle on and off. Fixed pets occasionally causing boss chests not to open Fixed characters freezing when using an item that grants the charge ability and dual wielding Fixed Ormenos so that he is no longer invincible if a player does not enter the combat area and engage him immediately Fixed particle effect artifacts remaining on the ground when fighting Barmanu Several skill descriptions updated for clarity Fixed Ensnare to work while wielding a staff
#SUMMARY OF TITAN QUEST MASTERIES PATCH#
Titan Quest by Iron Lore Entertainment - retail v1.01 -> v1.20 patch